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Call of duty zombies
Call of duty zombies




call of duty zombies call of duty zombies

Sure, I did bug out an enemy boss by shoving him under the ground by ramming into him and make it so we couldn’t complete the map, but running over your standard issue legions is a lot of fun. And it works! What a world.Īccess to vehicles changes a lot, for both traversal and combat considerations.

call of duty zombies

Yes, that’s a thing I said about Call of Duty Zombies. In a way, it’s almost like a roguelike first-person shooter role-playing game. Outbreak lets the Zombies design team draw upon a ton of different things that already exist in the CoD universe, from large maps and vehicles and the concept of loot chests from Warzone and shove them all into a delicious undead wrap that’s way more enjoyable to traverse with friends. While I do enjoy many elements from the Call of Duty Zombies lineup, the formula was in need of a shakeup, or at least an alternative. While I don’t think there’s enough variety in Outbreak yet and that the mode needs a little more variance and some pacing tweaks (Outbreak is a loooooooong game, when you’re doing well), the framework here is enthralling in comparison to the Zombies we already know and sometimes love. You give the same players a map with a bunch of weird icons to explore, events to capitalize and grow on, and take away the timing elements that keep them huddled up near a wall until they have enough cash to open a door, and things change fast. But Outbreak can get its hooks into players that don’t gel with the round-based, window-boarding, puzzle-hunting template. That’s fine, because those games are a lot of fun, sure.

call of duty zombies

I’ve tried to drag friends along from CoD multiplayer modes into Zombies for years and years, but they always bounce out after a round or two to head back to kill confirmed or Warzone.






Call of duty zombies